1 · Look around
Drag anywhere on the dark to swing the camera around the Sun. Scroll or pinch to zoom, right-drag or two-finger drag to pan. Click any body — or any name in the body index — to open its file.
2 · Draft an orbit
Select a body and open the Draft tab. Four handles appear on its orbit ring:
- Perihelion and aphelion diamonds — drag them in or out to stretch the ellipse, or around the Sun to swing the whole orbit. The two radii set the semi-major axis and the eccentricity.
- Node — drag it around the ecliptic to rotate the orbital plane's longitude.
- Tilt lever — pull it up out of the ecliptic to incline the plane.
The Draft tab also carries sliders for the same five elements, and a reset for one orbit.
3 · Switch on gravity
Physics hands every body to a cannon-es rigid-body world with gravity switched off, and applies Newton's law between every pair instead: F = G·m₁·m₂/r². Nothing is scripted — the paths you see are integrated from the forces. Distances are in astronomical units, masses in solar masses and time in years, so G = 4π² exactly and Earth's year comes out at 365.25 days.
Bodies are spheres with a capture radius equal to the radius you see drawn, so a close pass can end in an impact: the smaller body is absorbed, momentum is conserved, and the event lands in the log.
4 · Read the perturbation
With physics on, each body grows a ghost rail: a dashed prediction of where it is going, integrated forward with a fourth-order Runge–Kutta solver over the same force model. Compare it with the solid ring, which is the ideal two-body ellipse. Where the two part company, that gap is the perturbation — the pull of everything else. The Forces tab reports the largest gap in astronomical units.
5 · Measure the pull
The Force lines toggle draws the three active pulls inside a trio you choose in the Forces tab. Each line is labelled with the real force in newtons, computed from the actual masses and the actual separation.
Keys
- Space play / pause
- ← → step one frame while stopped
- [ ] slower / faster
- 1–9 0 - select a body
- P physics on / off
- F force lines
- R ghost rails
- G grid
- L labels
- S size scale
- D distance scale
- U hide the panels
- H this guide
- Esc close
Honesty about scale
Two switches keep the scene readable. Size toggles between radii compressed for visibility and the true relative radii magnified a uniform ×38 — at true scale the Sun swells to a quarter of Earth's orbit, which is what the real solar system looks like. Dist toggles between true linear distances and a square-root compression that pulls the outer planets in. The physics always runs on true distances; only the drawing is compressed.
Planetary data is from NASA's planetary fact sheets and NASA/JPL solar system pages. Moon counts are the confirmed totals as of late 2025.